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DCC demonstration systems
Remix Engine
Remix Engine prototype is
a simple Web-based video customization and compilation application that
lets the user combine his or her own media with pre-made templates. The
application allows the user to upload video, images and sound files to
the server and to lay them out on a timeline among the media provided
by the template. Remix Engine was developed as a student project at HUT.
Remix Engine with an empty template: http://catan.hiit.fi/RemixEngine/
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Comeks
Comeks is a Symbian
application that allows the users to create comic strips and short
stories using camera phone images, and send them via MMS. Comeks is a
result of a student project based on an idea from DCC. Comeks is
implemented for Nokia S60 phones, and the student team behind the
implementation is taking the prototype further in their company Bulbon. An open source version of
the prototype will be released in Fall 2005. See the Comeks poster for more details.
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MobShare / PhotosToFriends / Kuvaboxi
MobShare
was a mobile picture sharing,
archiving, and managing application for groups of people such as
friends, family, collegues etc. The
system was co-developed with Futurice
who has launched their Photos
To Friends service in 2005
which was
based on MobShare. In 2006, Futurice released the full blown commercial
version of MobShare/PhotosToFriends under the name Kuvaboxi. Currently it is one of
the biggest Finnish photo sharing services.
Therefore, it can be said that MobShare has been
successful both in research (e.g.,
ACM Multimedia 2004, MobileHCI 2005) and as a commercial prototype.
Have also a look at the MobShare
poster.
MobShare combined the best of mobile
photo blogging and personal image management by enabling immediate
sharing of photos, sharing of photos in an organized manner, controlled
and targeted sharing, as well as discussing, combining, and comparing
own and shared photos. MobShare generates picture metadata by
leveraging contextual information and user behavior. |
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MUPE
MUPE (Multi-User
Publishing Environment) is an open source (published under
NOKOS license) mobile game and application development environment.
MUPE is
developed considering multi-user needs and it has inbuilt support for
context
feeds. MUPE architecture contains multi-application client, middleware
for
managing mobile network contexts and server template. See more at www.mupe.net and www.mupedev.org
MUPELand Yard
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Built
on top of the MUPE platform MUPELand
Yard is a mobile augmented reality (MAR) game based on the popular
Scotland Yard board game. In addition to being a MAR game, MUPELand
Yard provides developers with re-usable MUPE components such as
Physical Object Tagger that leverages the phone's camera in reading bar
code like images. Another re-usable component is Public Display that
projects MUPE game events to a display for non-gamers to follow. The
third component that can be re-used is the MAP component that let's you
integrate maps into the MUPE game or application. MUPELand Yard and the
components are currently under development and will be launched as open
source in the Summer 2005.
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Prediction League
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Prediction League is a web
based
community prediction system with a
mobile phone extension. PreLe lets you create your own leagues, predict
on them and discuss the results with your friends. The target uses for
PreLe range from sports betting, to office pools and your neighborhood
hamster races - versatility and configurability combined with ease of
use are the main objectives. PreLe is currently under development and
will be launched as open source in the Summer 2005.
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DiMaS |
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DiMaS is a publishing
system for multimedia content in peer-to-peer
(P2P) networks. The system enables the publisher of multimedia (e.g.,
a short movie) to write content descriptions, to provide a preview
file, and to choose a licensing and pricing model. The content and the
associated preview and metadata are wrapped into a Distribution Package
which can be distributed on any P2P file sharing networks. The package
is a JAR file that can be executed with any J2SE Runtime Environment.
Tha package includes the content, aforementioned metadata as well as
UI, purchasing, and decrypting mechanisms for previewing, buying, and
watching the content. The DiMaS system is done in co-operation with the
Digital Economy research group at HIIT. DiMaS has won the title The Best e-Business Application in Finland,
and the nomination to represent Finland in World Summit Award 2005.
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Creative Commons Finland
HIIT
is Creative Common's iCommons partner. The aim of International Commons
is to adapt the Creative Commons licenses for use across different
legal "operating systems". This will involve both the literal and legal
translation of the licenses by teams of volunteers in various
jurisdictionsaround the world. Official Finnish licenses were published
May 2004.See more info at Creative Commons Finland web page. |
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